![]() ![]() Prior games have intentionally limited their art to mimic the look of an NES game, but Shovel Knight Dig has no such limitation, making it seem like a generational jump from the original games and putting it more in line with the 16-Bit SNES and Genesis era. It’s also worth mentioning that this is the best Shovel Knight has ever looked. It’s great to have a bit of control over what kind of level you want to tackle next, especially because sometimes it’s not an easy choice. They can also let you know of good things that will be in a level, like shops or increased health drops. The most desirable paths are typically locked and require you to bring a key to the end of the level, while others will warn you of an abundance of a certain enemy type, or that there will be deadly drills that continuously move left and right throughout the stage. And on the flipside of that, if you’re sailing through a stage and don’t need health, it’s also a great feeling to know that you’ll be rewarded with some sort of more tangible prize at the end if you’re able to snag all those cogwheels.Īnother really smart thing that Nitrome and Yacht Club included, and one that feels very much inspired by other excellent roguelites such as Hades and Slay the Spire, is that once you reach the end of a level you’re given a choice as to where you want to go next, with little signs that let you know what you can expect from the level’s procedural generation and the rewards within. It’s a great feeling to go through a level with low life and know that as long as you’re able to collect those three cogwheels, you’ll still have a fighting chance and keep your run alive. If you manage to collect all three of them, then at the end of the level you’ll be able to choose between an item or getting all of your health back. One of my favorite design choices is that every level has three cogwheels to collect that are always in plain sight, but rarely an easy get. Still, it’s a fairly minor issue because Shovel Knight Dig is excellent in just about every other area, and that first full successful playthrough was a delight.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |